Mar 02, 2006, 06:22 AM // 06:22
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#1
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Melandru's Arrow buff
I suggest we change this to be like the pet attack.
When you hit a foe that is enchanted you deal xx dmg to nearby foes. And bleeding.
This would be a nice change to this skill.
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Mar 02, 2006, 06:30 AM // 06:30
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#2
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Melandru's Arrow is pretty strong as is. A lot of damage and bleeding? That's a nice combo. I don't understand what you mean by "like the pet attack" though. Like Melandru's Assault? =\
/notsigned
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Mar 02, 2006, 06:32 AM // 06:32
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#3
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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I really dont see this skill as underpowered to much. I just think that the fact that its in wilderness survival and there isnt any kind of WS bow, forcing you to put at least 9 points into marksmanship, that and this skill really sucks if the target dosnt have an enchantment on them. Maybe possibly switch it so that it does the extra dmg already and if they have an enchantment it does bleeding(or something of that nature)
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Mar 02, 2006, 07:26 AM // 07:26
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#4
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Being an elite prep really what makes this hard to use.
With cripple and apply poison you can stack 2 conditions with each attack. That is not possible with Melandru's Arrow.
You can't use apply poison, cripple, or poison arrow in conjuction with it. You won't always hit an enchanted target either.
So take away the +dmg and add an aoe if you hit an enchanted. Have the bleeding going. It would be worthy of an elite. Maybe reduce the aoe to adjacent but I like nearby better since you won't always hit an enchanted target.
So far all elite preps are not worthy in pvp.
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Mar 02, 2006, 08:48 AM // 08:48
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#5
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Academy Page
Join Date: Dec 2005
Location: England
Guild: fatalis combine
Profession: W/
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It seems like it's an elite more because otherwise combined with poison arrow you could7degen the entire team very easily and deal alot of dmg to enchanted targets(most monks, eles, most blood necro's, mending w/mos, conjure rangers, don't see many mesmers being enchanted)
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Mar 02, 2006, 09:10 PM // 21:10
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#6
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by flamingmarmo
It seems like it's an elite more because otherwise combined with poison arrow you could7degen the entire team very easily and deal alot of dmg to enchanted targets(most monks, eles, most blood necro's, mending w/mos, conjure rangers, don't see many mesmers being enchanted)
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Yes it is one those cases where it is an elite becuase of other skills combos. Same thing happened with 100 blades because of IW. This is probly the reason poison arrow is an elite. Apply poison by all counts is much stronger than poison arrow. If it wasn't an elite you can spam a -7 degen with each shot. Sometimes I feel like some of the elites were made that way to prevent abuse but are not very strong alone.
With Mel's arrow you will be limited to 1 kind of condition. Instead of spreading cripple and poison (which both are way stronger than bleeding). Besides you can inflict the bleeding with hunters shot that doesn't take your elite spot.
That leaves you being able to do cripple, poison, and bleeding with the current ranger set up. I think other condition skills need to be buffed to this lvl.
It duration is also shorter than most preps including apply poison. Luckly its recharge is shorter than duration. As a prep it has high chances of being interrupted.
Alot of things going against Mel's arrow. I think the aoe dmg when hitting enchantments might make it elite worthy without being too overpowered at the same time.
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Mar 03, 2006, 05:23 AM // 05:23
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#7
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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This is actually pretty good in PvP...a lot of enchantments are going around these days, you can spread mass bleeding, and who said you can't cripple as well? Not mass, but still alright...if anything, i would suggest change the +dmg to per enchantment...then again, that may be a little too far.
Melandru's assault is like it is, cos well...it is used on 1 attack, not up to 9, or even more with a speed boost. can take a few boon monks out with it at times...you need to learn to use it, rather than buff it. Though, i wouldn't oppose one.
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Mar 03, 2006, 07:59 AM // 07:59
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#8
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Soul Shaker
This is actually pretty good in PvP...a lot of enchantments are going around these days, you can spread mass bleeding, and who said you can't cripple as well? Not mass, but still alright...if anything, i would suggest change the +dmg to per enchantment...then again, that may be a little too far.
Melandru's assault is like it is, cos well...it is used on 1 attack, not up to 9, or even more with a speed boost. can take a few boon monks out with it at times...you need to learn to use it, rather than buff it. Though, i wouldn't oppose one.
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Barrage can be used to the same affect. It does aoe and with IAS can pop it off every attack.
Have the dmg delt to sorrounding foes if target is enchanted but not to target. Target gets bleeding.
Eh....it was an idea. Looks like it didn't make the buff list this time around.
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